Wednesday, December 25, 2019

Napoleons Return to France Essay - 1037 Words

Napoleon returned to home to France with only about 10% of his Army still alive. He lost most of his soldiers during the Great White Death, which is one of the largest French disasters to date. Since all the coalition allies knew he was in trouble, they decided to follow him and take him out while he was down and burned out. This is when he decided to give himself up and be exiled to Elba with 1000 guards. Before he left though, he promised his men that he, â€Å"†¦ would return when the flowers bloomed.† And that was a promise that Napoleon kept. When he returned to France he came face to face with Marshal Nay but as an enemy and not a friend. Marshal Nay had started working for the new King of France, King Louis XVIII and built one of the†¦show more content†¦Unfortunately, for Napoleon there was two days of rain that mad this particular area very muddy. Napoleons forces where divided since Grouchy was keeping a close eye on Blucher. If only they would have k nown that he should have stayed with Napoleon they would have won Waterloo instead it was a drawn out battle that caused a lot of bloodshed on La Belle Alliance Ridge. Waterloo didn’t get started till 11:35 am because the ground was too muddy to get his cannons into place. Once he did get his cannons into place he decided he wanted to take Hougomont. Hougomont became a huge headache to Napoleon because he would constantly try to take it and never did during the entire battle. Picton ordered Major General William Ponsoby, who led the Scots Grays, to attack the French. Every English boy would have wanted to be one of those brave men at the time. They collided with the French lancers and they were annihilated. The Scots Grays tried to ever turn back but not one of them survived. While this was going on, around 1:45 pm, Picton was shot in the head, through his top hat. Picton was not dressed in his usual military uniform because Napoleon had attacked his train and stole his gear so all he had to wear was a black suit and top hat. That particular hat is on display in a museum at waterloo. A wind storm begin and actually started making Wellington a little nervous. He said give me Blucher or give me night.Show MoreRelatedNapoleon Bonapartes Biography Essay1520 Words   |  7 Pageson August 15, 1769, in his island homeland of Corsica. Napoleon was the second son of Carlo and Letizia. Corsica and France were at war. France had easily crushed the Corsican resistance, and taken over Corsica. So when Napoleon was born, he was considered a citizen of France. When Napoleon was nine years old and it was time for his schooling, he was sent to a school in Autun, France. At the school he was teased and tormented for being from Corsica, but he was determined, and he eventually learnedRead MoreEssay about Napoleon I1570 Words   |  7 Pages Napoleon I Napoleons life was a very interesting one. Starting a poor boy, hated by most, rising to rule a huge empire, and then finally being destroyed by his own arrogance and ending his life humbled, remembering what he had doe, and leaving it all in his memoirs for the world to read. Napoleon was born in 1769, on the Island of Corsica. His parents, Carlo and Letizia Bonaparte, were poor nobles. When Napoleon was just 10 years old, his father helped to get him a mathematical scholarship toRead MoreNapoleon and The French Revolution, Questions and Answers1767 Words   |  7 Pagesold regime. One of the major points of his betrayal comes from his appointment to emperor. This unsubtle transition goes against the main reason for revolution in France. If they are willing to go the extent of executing the previous king, the people of France would probably not want an even stronger autocratic ruler. Even Napoleon’s coronation ceremony resembles the old monarchies they fought to overthrow. Another backward step that Napoleon took was his marriage to Maria-Louisa, the princessRead MoreNapoleon Bonaparte’s Failed Invasion of Russia in 18121533 Words   |  7 Pagesseize the country. The crushing defeat which followed devastated the army, leaving it incapacitated and vulnerable. This venture into Russia crippled Napoleon’s quest for European domination, and destroyed his fiercely defended reputation as an indestructible leader. While Napoleon was at war various coup d’à ©tat (overthrow) attempts were made back in France, showing that he had chosen an inopportune time to leave the centre of his power. Furthermore, he was fighting simultaneous wars on two fronts; RussiaRead MoreNapoleon Bonaparte/ Napoleon I, is considered one of the greatest military leaders in history. He1300 Words   |  6 Pages Napoleon Bonaparte/ Napoleon I, is considered one of the greatest military leaders in history. He was the emperor of France and he also conquered much of Europe. From an early age Napoleon showed signs of being a great leader. Even as a child he was nicknamed â€Å"Little Corporal†, because of his undeniable courage and determination. In 1798 he sat forth on one of his major expeditions in Egypt. Napoleon and his soldiers defeated Egypt and they continued on their journey. Many expeditions later, NapoleonRead MoreNapoleon Bonaparte Essay1537 Words   |  7 PagesNapoleon Bonaparte has been called a hero by some and a villain by many others. He was the First Consul of France, then the emperor of France, and finally an outlaw. Napoleon had a meteoric rise to power in the late 18th century, and lasted to the early 19th century. He was able to rise to power through his great military victories and he was able to keep his power by fending off enemies in wars and with some refor ms. Napoleon started his life good, but different than many French rulers. NapoleonRead MoreNapoleon Bonaparte : The Downfall Of The French Revolution702 Words   |  3 Pages Napoleon Bonaparte was a military leader whose fame reached his peak in the French Revolution. He would serve as the Emperor of France from 1804-1814; He would resume this role in 1815 during the Hundred Days. He would become one of the most successful emperors in all of France and world history. He would win many wars and build a huge empire that ruled across Europe. His legacy has been analyzed by historians and learned by students in modern time. Napoleon Bonaparte was born on AugustRead MoreNapoleon Bonaparte A Hero Or A Villain?1624 Words   |  7 PagesThere is no question in the fact that Napoleon Bonaparte was a significant character in France. However, there have been debates among historians for years around the central question: â€Å"Was Napoleon Bonaparte a hero or a villain?† The answer here relies on how one looks upon the situation. Was Napoleon Bonaparte a savior to the French, or was he a tyrant to the French? Although many historians’ answers do rely deeply onto perspective, their answers also lie within which stage of life Napoleon BonaparteRead MoreThe Legacy Of Great Leaders1462 Words   |  6 PagesFrom enacting legal reforms to military reforms napoleon’s contributions have led to his time as being called the Napoleonic Era. Modern military, government, society, leaders and institutions utilize much of what Napoleon innovated or perfected. Napoleon’s father was a Corsican Lawyer named Carlo Buonaparte whom would serve as Corsica’s representative in the Royal Court of King Louis the XVI and as personal representative to Pasquale Paoil. Napoleon’s father and familial connections afforded NapoleonRead MoreNapoleon Bonaparte, a Man of War1522 Words   |  7 PagesNapoleon Bonaparte rise to power was because of his strong army he formed and his strategy for winning wars however his fall came when he went to Russia intending to defeat them but lost. Napoleon’s policies were to ensure freedom and equality for the people and to give the people the education they needed. Napoleon Bonaparte was born Napoleone di Buonaparte in Corsica, August 15, 1769. He was a small child, and often was teased by his classmates when he was enrolled in military college

Tuesday, December 17, 2019

The Youthworks ML2 Program Evaluation Taskforce - 1591 Words

During October 2017, the Department of Youth Development organized the YouthWorks ML2 Program Evaluation Taskforce to oversee and design this comprehensive program evaluation to assess 2015-2016 impact of services provided by the YouthWorks ML2 Program (a youth development afterschool program in Harrisville, SC.); and this program evaluation was guided by seven key evaluation questions that relate to program effectiveness, efficiency, outcomes, and enrollment demographics as discussed within this report; and program findings revealed the following: †¢ The YouthWorks ML2 program successfully achieved its goal of improving math, reading, and leadership skill levels. †¢ 81% of participants had an increase in math level. †¢ 65% of participants†¦show more content†¦Services provided by ML2 are geared to reducing at-risk behaviors, renewing minds, and restoring hope in children of low-income families; and YouthWorks ML2 is guided by the recommended principles of the Afterschool Alliance and the U.S. Department of Education. Program Objectives The YouthWorks ML2 Program main program objectives are to: 1. Improve math, reading, and leadership skills. 2. Reduce at-risk behaviors and actions of participants. 3. Get participants involved in community service. Program Strategies, Resources Activities According to the Afterschool Alliance, research reveals that after school programs should employ resources that implement strategies and activities designed to enhance academic achievement, actively engage participants, and expose participants to enrichment activities. Therefore, the YouthWorks ML2 Program provides strategies, resources, and activities via coordination, physical resources (community center, materials, supplies, etc.), technological resources (computers, internet, printers, etc.), mentoring services, partnerships, pre-and posttest assessments (SC PASS, SC-Alt., county exams, etc.), tutoring, summer camps (ML2 Computer Exploration, ML2 Coding Game Design, ML2 Robotics, etc.),

Sunday, December 8, 2019

Production Placement in Video Games- MyAssignmenthelp.com

Question: Discuss about theProduction Placement in Video Games. Answer: The term In-game marketing refers to a non-traditional advertising style that is pursued through digital gadgets and video games. On the other hand, product placement is indicative of a distinct marketing practice for a commercial purpose, in which a particular brand name, package or any kind of trademark merchandise are inserted as well as utilized in a motion picture or in television or in other form of media vehicle. However, several times it is considered that has been considered that the entire method of In-game marketing and product placement distracts from the mesmerizing experience related to playing video games (Dardis et al., 2015). It is not a worth admitting fact as In-game advertising and product placement provides a great sense of realism to the players, which indulge them more into the game. In a video game like Grand Theft Auto IV that is completely fictional, the style of In-game advertising and product placement gives an ironic as well as humorous reflection on the real-world society (Dardis et al., 2016). Through depicting products and premises those have similarities with the real world, the aforementioned video game actively indulge the players into an exciting visual world. At the same time, allows the players to understand what such rock star games attempting to make about the real society. Therefore, the thesis statement of the following essay is In-game marketing and product placement does not distract from the immersive experience of the game play. The Grand Theft Auto or GTA is officially known to be a video game that is based on action-adventure and is created by the combine effort of David Jones and Mike Dailly. Primarily developed by the DMA design or Rock star north and published by Rock star games, the video game is a series that are set in varied fictional locales (gta4.net, 2017). These fictional locales are Liberty city or San Andreas or vice city, which are ironical representations of real cities like New York City and Miami. It has been found out that there are presently sixteen games in the Grand Theft Auto along with two expansion packs for the original series. For the Grand Theft Auto IV, there have been made two expansions too. The most significant fact about the distinct gaming series is the video game series holds near about 10 world gaming records, which includes largest voice cast along with most guest stars in single video game series (nytimes.com, 2017). Moreover, the GTA has been ranked 5 in the best selli ng franchises of video game of all time. In this context, it is required to mention that each of the video games allows the players to have the freedom to select what to do and how to accomplish through varied procedures of transport and weapons. The GTA IV, which is set in the Liberty city, is about a single player a war veteran Niko Bellic who is struggling with the attempt to escape his past and at the same time is having pressure from the mob bosses as well as from the loan sharks (gta.wikia.com, 2017). The game is played in a single player mode and the world presented in the game is navigated by vehicle. The city depicted in the game is the Liberty city, which is based on the metropolis of the city of New York. Unlike the GTA3 that had vaguely represented its real world counterpart, in GTA IV, the Rock star production brings out a modified Liberty city that appropriately resembles the New York City (gta.wikia.com, 2017). It can be therefore said that the visual graphics of GTA IV is the mocking representation of the city of statue of liberty that helps the game series to attract more users who can indulge themselves in doing some exciting activities, which they could not accomplish in real life. The game employs some of the realistic resemblance to numerous well known buildings of New York like Astor Plaza, Bertelsmann building, Chrysler building, Brooklyn Bridge, Coney Island Cyclone, Doubletree Guest Suites, Erie Lackawanna Terminal and Manhattan Bridge (gta.wikia.com, 2017). By depicting the realistic representation of the aforementioned premises, it can be said that the game rightly possess all the potentials which are required to engage the players as well as mesmerize them into a game. A player or user gets immersive experience of a video game only when the person gets a taste of real life aspects in the game. The deliberate mocking presented by the aforementioned game of real life counter parts rightly provides a sense of realism to the users (Glass, 2007). In this context, it is required to be mentioned that people can make argument about the fact that the GTA game series and specifically GTA IV does not depict every street of the New York City but most of the major landmarks are presented in the game, which are rendered in exciting and surprising details. It should be considered here that the virtual world of video games gives an alternate reality to the users and allow them to freely implement their selves without having the fear of undesired consequences. Moreover, the video games and the virtual world presented by the games attract the consumers as they can escape all the responsibilities of the real world as well as the mandatory routines of daily life (Greitemeyer Mgge, 2014). On the other hand, the In-game marketing is the way of including products or brands in the virtual world through product placements. As per Jin and Phua (2015), it can is not a considerable fact that product placement in video games distracts from the hypn otic experience of video games as natural product replacement in the video games efficiently enhances the quality of the gaming experience. However, it also to consider in this case that incongruently placed products produce negative associations and absolutely distract the gamers (Hansson, 2017). Therefore, it can be said In-game marketing and product placement can only distract the immersive gaming experience when the representation of the realistic counterparts are made incongruently. However, it is to regard in this context that In-game marketing and product placement have become famous for exciting gamers to immerse into the gaming experience as most of the time, the characters and the products shown in the games mocks the real life counterparts of them. As per Mart-Parreo et al. (2017), the phrase immersive game play experience means a practical contact with observation of facts or a person, event or an occurrence that imposes an impression on the players. More precisely, the immersive gaming experience is indicative of an experience that evoked a special kind of sensation in the participants. Most significantly, according to Walsh et al. (2014), a gaming experience occurs through five particular elements, which are visual scanning, motor responses, auditory discriminati on, perceptual patterns of learning and concentration. Through the In-game marketing and product placement, the aforementioned elements like motor responses, visual scanning and auditory discrimination are infused in a game. On the other hand, it should be also considered that in terms of generating excitement or sensation among the players, video games like the GTA series and particularly GTA IV make inclusion of varied mock brands and places. In this respect some of the in-game fictional brands, which have been perceived to be the real-life counterparts should be listed. Some of the brands and places, which have been mockingly represented in the GTA IV, can be classified into American, British, Australian, French, Italian, Japanese, Swedish and South Korean brands. The GTA Albany, Schyster, Bravado, Vapid, Invetero, Declasse and Mammoth are real world American brands Cadillac, Chrysler, Old logo, Dodge, Ford, Chevrolet, Corvette, Coquette and Hummer respectively. On the other side, GTA Cheval is considered to be the real world Holden. Furthermore, British Brands, such as Jaguar, Aston Martin, Rolls Royce, Bentley, Mini and Land Rover are represented as GTA Ocelot, Dewbauchee, Enus, Weeny and Gallivanter respectively (reddit.com, 2017). The popular French brand Bugatti is represented as Truffade and the Italian brands Lamborghini, Ferrari and Maserati have been depicted as GTA Pegassi, Grotti and Lampadati (reddit.com, 20 17). However, along with the aforementioned brands, the GTA series players enjoys some not so famous country brands like Fisker, Telsa, Mercury and Lincoln in the GTA name of HIjak, coil and Dundreary respectively. In this context, it is to keep in consideration in this respect that not only through depicting the aforementioned brands, GTA series and specifically GTA IV displays the radio stations, which plays real music and real voice over of actresses and models (gta4.net, 2017). Here, it should be mentioned that the utilization of the models is primarily pursued for the brand endorsements, which is the sole aim of In-game marketing and product placement. However, it could not be ignored that the real life music presentations and voice over creates a sense of excitement among the players as they feel like existing in a real world where they can do anything they chose (Walsh et al., 2014). Therefore, it could not be admitted that the In-game marketing distracts from the immersive gaming experiences. Besides the above discourse, it is to consider also that the entire idea of In-game advertising and product placement has proven one of the effective marketing procedures in the contemporary time (Mart-Parreo et al., 2017). It is because the excitement brought by the product placement style or the real life depiction of the brands successfully drives the minds of the players towards the real world product. Consequently, the real world brands are generating sales for the record labels (Siemens et al., 2015). Henceforth, it should be considered with utmost priority that the In-game marketing and product placement is potential in accomplishing a huge number of customer acquisitions as well as indulging more gamers into the virtual world of video games. The reason behind the increasing persuasion of In-game marketing and product placement is that people nowadays are more connected to the digital world and to attract young customers, there is no better way but the In-game marketing that s uccessfully lures them towards a particular brand (Terlutter Capella, 2013). In this context, one thing should be noted that product placement has an immense impact on the consumers. According to Lull et al. (2016), fruitful consumer recall is possible through varied kinds of product placement. It has been a proved fact that participants or the consumers can properly recall product in the audio and video placement as the audio-visual sensorial cues are efficient in producing greater recall among the participants. Specifically, in the video games, there are seen peripheral and highly integrated product placements (Greitemeyer Mgge, 2014). Both of the aforementioned product placement styles are easy to include as well as efficient in establishing mock presentations of real world products and brands. However, relatively the highly integrated product placement is less in video games as they consume more time and effort (Hansson, 2017). However, the highly integrated product placement is proven most successful in creating acute depiction of the real world product s and unlike the peripheral product placement; it cannot be integrated as well as improvised in the final stages (Jin Phua, 2015). However, it should be considered that without the help of the highly integrated product placement, it was not possible for the Rock star games publishing could not have portrayed a virtual world that is potential in giving real experience. Specifically, the GTA IVs product placements like the presentation of the Jazz channel through salsa, alt-rock, hip-hop stations is one of the most real world representation that is considered to have indulged gamers into the game and has given them the immersive gaming experience. However, it is to consider in this respect that instead of keeping real world similarities, the producers of the real world depicted game series like the GTA series prefers to has a legal disclaimer that indicates that each of the contents of the video games is fictional and does not intended to depict any real life event (greenmangaming.com, 2017). It can be perceived that such legal disclaimer is shown in order to avoid any legal and public offense and harassment. Therefore, from the above essay it can be said that it is not a fact worth agreeable that In-game advertising as well as product placement creates distraction among the players and prohibit them from enjoying an immersive gaming experience. References Dardis, F. E., Schmierbach, M., Sherrick, B., Waddell, F., Aviles, J. (2015, January). WHICH WAY TO GO?: THE RELATIVE EFFECTIVENESS OF BRANDED ADVERGAMES, BANNER ADS, AND PRE-ROLL ADS ON BRAND RECALL IN VIDEO GAMES. InAmerican Academy of Advertising. Conference. Proceedings (Online)(p. 69). American Academy of Advertising. Dardis, F. E., Schmierbach, M., Sherrick, B., Waddell, F., Aviles, J., Kumble, S., Bailey, E. (2016). Adver-Where? Comparing the Effectiveness of Banner Ads and Video Ads in Online Video Games.Journal of Interactive Advertising,16(2), 87-100. Glass, Z. (2007). The effectiveness of product placement in video games.Journal of Interactive Advertising,8(1), 23-32. GRAND THEFT AUTO IV - Liberty City: Real-World Comparisons, New York, New Jersey. (2017).Gta4.net. Retrieved 14 May 2017, from https://www.gta4.net/setting/liberty-city-versus-real-world.php Grand Theft Auto IV. (2017).Greenmangaming.com. Retrieved 14 May 2017, from https://www.greenmangaming.com/de/games/grand-theft-auto-iv/ Greitemeyer, T., Mgge, D. O. (2014). Video games do affect social outcomes a meta-analytic review of the effects of violent and prosocial video game play.Personality and Social Psychology Bulletin, 0146167213520459. Hansson, L. (2017). Dynamic In-Game Advertising: How important is it that ads are dynamic and capable of changing?. Jin, S. V., Phua, J. (2015). The moderating effect of computer users autotelic need for touch on brand trust, perceived brand excitement, and brand placement awareness in haptic games and in-game advertising (IGA).Computers in Human Behavior,43, 58-67. Liberty City/New York Landmarks. (2017).GTA Wiki. Retrieved 14 May 2017, from https://gta.wikia.com/wiki/Liberty_City/New_York_Landmarks Lull, R. B., Gibson, B., Cruz, C., Bushman, B. J. (2016). Killing Characters in Video Games Kills Memory for In-Game Ads. Mart-Parreo, J., Bermejo-Berros, J., Alds-Manzano, J. (2017). Product Placement in Video Games: The Effect of Brand Familiarity and Repetition on Consumers' Memory.Journal of Interactive Marketing,38, 55-63. Schiesel, S. (2017).Grand Theft Auto IV: Dystopian Liberty City.Nytimes.com. Retrieved 14 May 2017, from https://www.nytimes.com/2008/04/28/arts/28auto.html Siemens, J. C., Smith, S., Fisher, D. (2015). Investigating the Effects of Active Control on Brand Recall within In-Game Advertising.Journal of Interactive Advertising,15(1), 43-53. Terlutter, R., Capella, M. L. (2013). The gamification of advertising: analysis and research directions of in-game advertising, advergames, and advertising in social network games.Journal of Advertising,42(2-3), 95-112. The car companies of GTA V and their real life counterparts r/GrandTheftAutoV. (2017).reddit. Retrieved 14 May 2017, from https://www.reddit.com/r/GrandTheftAutoV/comments/39kzn4/the_car_companies_of_gta_v_and_their_real_life/ Walsh, P., Clavio, G., Mullane, S., Whisenant, W. (2014). Brand Awareness and Attitudes Towards Political Advertisements in Sport Video Games.Public Organization Review,14(2), 127-138. Walsh, P., Zimmerman, M. H., Clavio, G., Williams, A. S. (2014). Comparing brand awareness levels of in-game advertising in sport video games featuring visual and verbal communication cues.Communication Sport,2(4), 386-404.

Sunday, December 1, 2019

The Name of the Rose Essay Paper Example For Students

The Name of the Rose Essay Paper Kristopher Rodriguez August 1, 2009 English 3 1. The Rules of St. Benedict are basically 73 rules monks used when they lived in an abbey under an abbot. In this particular novel, the Rule is referring to Cenobites, which are monks living in a monastery under an abbot. Some of the monks follow the Rule, but some of the other monks sometimes break the Rule. For example, in the Rule of St. Benedict, it says that monks are not to act violent towards other monks. Malachi the librarian broke this because the book says, â€Å"And Malachi has struck him with the armillary sphere because it was the only thing he found handy,† (Eco 470). We will write a custom essay on The Name of the Rose Paper specifically for you for only $16.38 $13.9/page Order now He broke one of the rules, which was not a good thing. The cellarer also broke one of the rules as well, the book says, â€Å"That he didn’t want the cellarer, who was powerful, or me, young and handsome, to enjoy the love of the village girls anymore,† (Eco 308). What that quote is saying is that the cellarer slept with the women from the village and that is against what the monks believe in. The abbot of the abbey was basically the only one out of the three mentioned who followed the Rule. He was never going against the rule, all he wanted was for the abbey to maintain wealthy and safe. The monks justified them altering for a very obvious reason. They did not want people to think badly about them and they didn’t want to be humiliated by what they did. They altered the rules so that it would be better for them and they wouldn’t get in trouble with anyone. These flaws in the important people of the abbey basically led to the abbey’s destruction. These were the people that the monks looked up to and they were flawed in bad ways. The whole abbey burned to the ground because of a lot of ruckus these people caused the abbey. 2. When William and Adso come upon Nicholas, the master glazier, William and Nicholas engage in a conversation about job stereotypes and of William’s glasses. The metaphor, â€Å"knowing is seeing† is basically saying that when you know more of something, you see things more clearly and you are more aware of the things that surround you. The occupation of the master glazier in this abbey is to fix the windows of the buildings as they get damaged over time. Obviously, to become master glazier, you must know how to work with glass pretty well. Nicholas believes that when you are a glazier, all you should be doing is fixing windows or making new ones. William then says, â€Å"It is not written that master glaziers must go on making windows,† (Eco 86). To us, a mirror is something we use daily to look at our personal appearances. In the novel, the mirror is used in a different way. As Adso is exploring the library, he comes upon a â€Å"ghost† and screams out that it’s a devil. William laughs and says, â€Å"And now you are frightened by your own image. A mirror that reflects your image enlarged and distorted,† (Eco 172). Have you ever been to one of those fun houses where all the mirrors make you look fat and weird? This is exactly what Adso was experiencing, but to him it was a new and scary thing because he had never encountered it. The creators of the library used the mirrors to scare people while they are inside. Knowledge is how much of something you know, and in reference to the mirrors, Adso knows nothing. Most of the time reality is whatever is right in front of you. Sometimes, there are things that make you see things that are not really there, and in that case reality is not what you are seeing right in front of you. Perception is when you become aware of anything using your senses, especially sight and hearing. Perception and reality are related in a major way, because without one, you can’t really have the other. Perception is always related to reality because; you use your senses to see if something that you’re looking at is real and not a figment of your imagination. All of this is completely related to metaphysics because metaphysics is the philosophical study of knowing and being. William knew what the mirror was and he got that from studying and going from place to place. Since he knew what it was, his senses were already accustomed to it and he did not react in the same way Adso did when he saw his reflection in the distorted mirror. . There were some metaphorical qualities surrounding the death of Venantius. When the monks were doing their prayers before dawn, Adso says, â€Å"And I felt the warmth of renewed faith,† (Eco 102). What he is comparing here is warmth to faith and he is saying that when he does anything to do with his faith he feels warm. Another met aphor that Adso said while the monks were in prayer is, â€Å"All bowed toward the altar in a moment of meditation whose sweetness no one can comprehend,† (Eco 102). What he is comparing in this metaphor is his editation to sweetness, because when Adso meditates, he feels peaceful inside his body and that to him is sweet. Another metaphor was when dawn was approaching, it says, â€Å"It was as if the daystar in all its splendor were invading the temple,† (Eco 103). What this metaphor is saying is that the sun is invading the temple. The last metaphor I found was when they found Venantius and were studying the snow, it says, â€Å"Snow, dear Adso, is an admirable parchment on which men’s bodies leave very legible writing,† (Eco 105). This metaphor is comparing the snow to parchment because when you walk on snow you leave footprints and that is what William and Adso were looking for when they were investigating. The monks think that all these deaths are leading up to their doom because Alianardo keeps talking about the trumpets and how more people are going to died and eventually all their deaths do lead to their doom because all the deaths were the reason that the abbey burn to the ground. If none of the deaths had ever happened, the abbey would have never burnt down and nothing that bad would have ever happened in the abbey. Authors include allusions for many different reasons. One of the main reasons authors include allusions in their stories is because a lot of times the reader does not get something and they use allusions to help the reader better understand what they are reading. They try and use allusions of things that most people know and they use the allusions to relate to whatever they are talking about. 4. When you are in the abbey and you talk about laughter, it is not a good thing. To the monks, especially Jorge, laughter is seen as a bad thing. There were a total of three debates with Jorge about laughter. .u2da1bf13f71392975477e0daef13271b , .u2da1bf13f71392975477e0daef13271b .postImageUrl , .u2da1bf13f71392975477e0daef13271b .centered-text-area { min-height: 80px; position: relative; } .u2da1bf13f71392975477e0daef13271b , .u2da1bf13f71392975477e0daef13271b:hover , .u2da1bf13f71392975477e0daef13271b:visited , .u2da1bf13f71392975477e0daef13271b:active { border:0!important; } .u2da1bf13f71392975477e0daef13271b .clearfix:after { content: ""; display: table; clear: both; } .u2da1bf13f71392975477e0daef13271b { display: block; transition: background-color 250ms; webkit-transition: background-color 250ms; width: 100%; opacity: 1; transition: opacity 250ms; webkit-transition: opacity 250ms; background-color: #95A5A6; } .u2da1bf13f71392975477e0daef13271b:active , .u2da1bf13f71392975477e0daef13271b:hover { opacity: 1; transition: opacity 250ms; webkit-transition: opacity 250ms; background-color: #2C3E50; } .u2da1bf13f71392975477e0daef13271b .centered-text-area { width: 100%; position: relative ; } .u2da1bf13f71392975477e0daef13271b .ctaText { border-bottom: 0 solid #fff; color: #2980B9; font-size: 16px; font-weight: bold; margin: 0; padding: 0; text-decoration: underline; } .u2da1bf13f71392975477e0daef13271b .postTitle { color: #FFFFFF; font-size: 16px; font-weight: 600; margin: 0; padding: 0; width: 100%; } .u2da1bf13f71392975477e0daef13271b .ctaButton { background-color: #7F8C8D!important; color: #2980B9; border: none; border-radius: 3px; box-shadow: none; font-size: 14px; font-weight: bold; line-height: 26px; moz-border-radius: 3px; text-align: center; text-decoration: none; text-shadow: none; width: 80px; min-height: 80px; background: url(https://artscolumbia.org/wp-content/plugins/intelly-related-posts/assets/images/simple-arrow.png)no-repeat; position: absolute; right: 0; top: 0; } .u2da1bf13f71392975477e0daef13271b:hover .ctaButton { background-color: #34495E!important; } .u2da1bf13f71392975477e0daef13271b .centered-text { display: table; height: 80px; padding-left : 18px; top: 0; } .u2da1bf13f71392975477e0daef13271b .u2da1bf13f71392975477e0daef13271b-content { display: table-cell; margin: 0; padding: 0; padding-right: 108px; position: relative; vertical-align: middle; width: 100%; } .u2da1bf13f71392975477e0daef13271b:after { content: ""; display: block; clear: both; } READ: Of mice and men...theme of lonliness in the book EssayThe first debate happened when the monks were eating It all started off when Jorge said that Christ did not laugh. William then says, â€Å"Because laughter, as the theologians teach, is proper to man,† (Eco 95). This angered Jorge and he said that the son of man had the chance to laugh, but he never did. William then tells him that Saint Lawrence was making ridiculous comments to humiliate his enemies when they were going to die. Jorge responds by saying, â€Å"Which proves that laughter is something very close to death and to the corruption of the body,† (Eco 96). This argument ended because the abbot said to be silent. The second debate on the licitness of laughter takes place in the scriptorium when William is looking through Venantius’ desk. What basically happened in this debate is that William thought they were talking about the comedies in the other debate, and Jorge tells him that they were talking about laughter and not about the comedies. They both then go back and forth stating why and why not laughing is a good thing. In the end, Jorge seems a bit upset and the William forgives himself for showing Jorge a lack of respect. The last debate that William has with Jorge about the licitness of laughter is when they are in the finis Africae and Jorge has the book that William wanted. The book that Jorge is hiding is the second book of Aristotle which talks about laughing and comedy as a good thing. Jorge obviously believe that laughing is not a good thing and him and William start having another debate, which then leads Jorge to start eating the papers of the book so that no one will know what the book had to say about laughter. This eventually leads to the destruction of the abbey in a huge fire. . Umberto Eco used a lot of allusions in this novel so that the reader can connect the content to other things and better understand what is going on in the book. One story that The Name of the Rose is used as an allusion to is â€Å"The Gold Bug† by Edgar Allan Poe. It is in a lot of ways alike because first of all the main characters in both stories are named William and the narrator of both stories is bes t friend to the William’s of each stories. Another thing that the story and t he novel have in common is that in a way they both have something to search for. In the Gold Bug, they are looking for the treasure and in The Name of the Rose, they are looking for the murderer that is behind all of the deaths in the abbey. Another thing that is common in both stories is that both of them use some sort of code to get to their desired destination, whether it be the finis Africae or the treasure. The other short story that is somewhat similar in ways to The Name of the Rose is the short story â€Å"Adventure of the Dancing Men† by Sir Arthur Conan Doyle. The similarities between this one and The Name of the Rose are that they both use a code to decipher things and they both contain murders. Another thing that is sort of similar between these two stories is that in The Name of the Rose, Adelmo kills himself and in the Adventure of the Dancing men, Elsie tries to kill herself, but she doesn’t manage to. The three stories are tied into each other because the three of them include a mystery of some sort, and each of the three stories has some sort of code that leads them to where they want to be. 6. A historical novel is a novel where fictional characters take part in actual historical events and interact with real people from the past. A detective tory is a narrative about someone who investigates crimes and obtains evidence leading to their resolution. A Gothic romance is a romance that deals with desolate and mysterious and grotesque events. A postmodern apocalypse is a writing that refers to the end of the world. An encyclopedia is a comprehensive reference work with articles on a range of topics. This novel fits under the classifications of historical novel and detective story. It is a historical because constantly throughout the novel, you get references to popes, emperors, and kings. The characters constantly came into contact with people that were real in the past. One of them is Fra Dolcino, who the cellarer and Salvatore both knew. You know that they made contact with him because when the cellarer was in his trial he says, â€Å"I told Dolcino I no longer felt capable of participating in their battle,† (Eco 380). That quote shows that the cellarer came in contact with Fra Dolcino, who really existed in the past. The Name of the Rose is a historical novel, but it is more of a detective story. From day one William is assigned the investigation and the reader knows this because he tells the abbot, â€Å"Will you assign me this mission coram monachis? † (Eco 34). What he said was that if he could investigate in the presence of the monks. Another reason for it being a detective story is because they get their resolutions. One example of William getting a resolution is when he says to Jorge, â€Å"And I should go on leafing like that until a good portion of the poison had passed to my mouth. I am speaking of the poison that you, one day long ago, took from the laboratory of Severinus. † (Eco 469). What he basically telling Jorge is that he figured out why the monks that died had black fingers and a black tongue, they were poisoned when they tried to look through the book. . When you first read the two parts of Salvatore’s language and the dream that Adso had, you think that it doesn’t make any sense and that it doesn’t relate to the story. In some ways it does make the story more interesting and understandable and in other it is just there to entertain. As you know, Salvatore has an extremely weird way of talking. Wh at he does is that he just picks random languages and puts them all in a sentence and what you get is a big jumble of different languages in a sentence, which is difficult to understand. .ue7ae632c3129af4ddbacaf38b9be483f , .ue7ae632c3129af4ddbacaf38b9be483f .postImageUrl , .ue7ae632c3129af4ddbacaf38b9be483f .centered-text-area { min-height: 80px; position: relative; } .ue7ae632c3129af4ddbacaf38b9be483f , .ue7ae632c3129af4ddbacaf38b9be483f:hover , .ue7ae632c3129af4ddbacaf38b9be483f:visited , .ue7ae632c3129af4ddbacaf38b9be483f:active { border:0!important; } .ue7ae632c3129af4ddbacaf38b9be483f .clearfix:after { content: ""; display: table; clear: both; } .ue7ae632c3129af4ddbacaf38b9be483f { display: block; transition: background-color 250ms; webkit-transition: background-color 250ms; width: 100%; opacity: 1; transition: opacity 250ms; webkit-transition: opacity 250ms; background-color: #95A5A6; } .ue7ae632c3129af4ddbacaf38b9be483f:active , .ue7ae632c3129af4ddbacaf38b9be483f:hover { opacity: 1; transition: opacity 250ms; webkit-transition: opacity 250ms; background-color: #2C3E50; } .ue7ae632c3129af4ddbacaf38b9be483f .centered-text-area { width: 100%; position: relative ; } .ue7ae632c3129af4ddbacaf38b9be483f .ctaText { border-bottom: 0 solid #fff; color: #2980B9; font-size: 16px; font-weight: bold; margin: 0; padding: 0; text-decoration: underline; } .ue7ae632c3129af4ddbacaf38b9be483f .postTitle { color: #FFFFFF; font-size: 16px; font-weight: 600; margin: 0; padding: 0; width: 100%; } .ue7ae632c3129af4ddbacaf38b9be483f .ctaButton { background-color: #7F8C8D!important; color: #2980B9; border: none; border-radius: 3px; box-shadow: none; font-size: 14px; font-weight: bold; line-height: 26px; moz-border-radius: 3px; text-align: center; text-decoration: none; text-shadow: none; width: 80px; min-height: 80px; background: url(https://artscolumbia.org/wp-content/plugins/intelly-related-posts/assets/images/simple-arrow.png)no-repeat; position: absolute; right: 0; top: 0; } .ue7ae632c3129af4ddbacaf38b9be483f:hover .ctaButton { background-color: #34495E!important; } .ue7ae632c3129af4ddbacaf38b9be483f .centered-text { display: table; height: 80px; padding-left : 18px; top: 0; } .ue7ae632c3129af4ddbacaf38b9be483f .ue7ae632c3129af4ddbacaf38b9be483f-content { display: table-cell; margin: 0; padding: 0; padding-right: 108px; position: relative; vertical-align: middle; width: 100%; } .ue7ae632c3129af4ddbacaf38b9be483f:after { content: ""; display: block; clear: both; } READ: Market Opportunity Analysis EssayIf you translate what Salvatore was saying in those pages, you might look at it and have no idea what he is talking about. What he said was that the Devil was coming and a dragon was going to come eat your soul and that the monastery is good, but everything else isn’t worth anything. This is sort of foreshadowing what was going to happen in the future because in a way, the Devil did come to the abbey with all the murders and then in the end with the fire that completely burned down the entire abbey. So it did sort of contribute to the development of the novel if you thought about it. Adso’s dream was also something that didn’t seem important while it really was. Basically, his dream was just a big irony dream because everyone from the past was doing what they were said to have done, and they were all going crazy and behaving wildly. When Adso explained his dream to William, William used it to draw more hypotheses. This is how Adso’s dream contributed to the novel because it helped William get closer to finding out the mystery of what was going on in the abbey. 8. The author’s narrative style would obviously have to be first-person narration because Adso is the one narrating from his point of view. The author used this type of narrative style because it is a good type of narrative style you could use for detective or mystery stories, which this one is. It impacts the perception and the knowledge of the reader because if they reader really wants to find out who is causing all this havoc, then they would have to use their mind to solve the mystery with the clues given. The narrative style affects the perception as well, because it makes you see things in a different way and you try to see things in a way so that it can help you understand what is going on in the book. It impacts the unraveling of the truth because as you go along and you get more knowledgeable about the book, you start to see things more clearly and then when you get all the information that you need, you will have figured out the mystery and uncovered the truth behind what is going on at the time in the book. The discovery of the truth has to be the main objective for the author because the book is a mystery/detective story and all those types of stories have the villan being unveiled in the end. The truth slowly starts to get more obvious as you progress through the book, and if you don’t notice the truth you will at the end because that is what the author wants you to know, the truth. 9. The quote â€Å"Knowing is seeing† is a something that is very true in many ways. One way is that when you know something, your eyes open up to other things and more knowledge can be acquired. That is basically saying that knowledge lets you see things that you never knew existed or stuff that you never thought interesting. Another way you can look it is that until you know something exists, you never knew it was there. An example of that would be that you meet someone new that goes to your school, and when you did not know who they were, you never saw them. Once you realized that they existed, you start seeing them in places that you never saw them before. It happens because since they are not important in your life, you don’t notice them when they are around you, but when you acknowledge their existence you see them more often because they are now part of your life. The setting of this novel is in northern Italy. At the time of the novel, Italy was a very important place because Vatican City was in Italy, and back then, religion was a very important part of everyone’s life. The abbey is a microcosm of the world because like the world, the abbey had a lot of conflicts and mysteries of their own. There was also a diversity of people in the abbey, just like there is in the world. Obviously it is not at the same extent as the world, but that is why it is a microcosm, which is a miniature model of something. Like the world, the abbey has its own conflicts. As you know, 3 of the 4 monks that died committed suicide and the other 3 were murdered. The world, as you know, is a harsh place. Back then, the world was more brutal and if you were mixing yourself with the wrong group, you were accused of heresy and a lot of times, people were burned at the stake. The never burned people at the stake in the abbey, but the people who died there, died of horrible ways. 10. To me there is one basic universal truth in this novel. The universal truth that I saw in this novel is to let people have their own opinions and to worry about yourself and nobody else. Jorge thought that by hiding the book in the finis Africae, he was protecting the abbey when really, he is the reason that the abbey was destroyed. If you think of it in a metaphysics way, it was sort of like he knew what was inside the book and he didn’t want anyone else to know because he had his own opinions about the book and he thought the book was bad, so he didn’t take anyone into consideration and kept the book hidden. The monks in this novel obviously are well in tune with their religious side, and they take their religion very seriously. Some of them believe that religion should be above all things, but people like Jorge think that material things are more important and should be protected. The stuff that was kept in the crypt was important, but what they signified was what was important. If stuff didn’t have any significance, than it wouldn’t really matter if we had them or not. The monks all had one belief set in stone and usually if you had another belief you were called a heretic, and you were killed. This is sort of wrong, because today there are many different religions and just because you have a different religion from someone doesn’t mean that you or the other person has to die. You just have to be considerate of other people’s opinions and keep your opinions to yourself and if necessary, express them in an orderly way.